CAsyncProcessor | Most of the FSK is not base around a MonoBehavior so you can use this class to run Coroutines. |
CAudioDTO | Represents a single Audio record from the database. This data is setup in the editor |
▼CDTOBase | Base class for a single record from the database. |
CAchievementDTO | Represents a single Achievement record from the database. This data is setup in the editor |
CChanceGameDTO | Represents a single Chance Game record from the database. This data is setup in the editor |
CChestDTO | Represents a single Chest record from the database. This data is setup in the editor |
CCollectableDTO | Represents a single Collectable record from the database. This data is setup in the editor |
CConsumableDTO | Represents a single Consumable record from the database. This data is setup in the editor |
CDailyPrizeDTO | Represents a single Daily Prize record from the database. This data is setup in the editor |
CEventTrackerDTO | Represents a single Event Tracker record from the database. This data is setup in the editor |
CGameLevelDTO | Represents a single Game Level record from the database. This data is setup in the editor |
CLeaderboardDTO | Represents a single Leaderboard record from the database. This data is setup in the editor |
CNotificationDTO | Represents a single Notification record from the database. This data is setup in the editor |
CPurchasableDTO | Represents a single Purchasable record from the database. This data is setup in the editor |
CQuestDTO | Represents a single Quest record from the database. This data is setup in the editor |
CRewardDTO | Represents a single Reward record from the database. This data is setup in the editor |
CGameSystemDTO | Represents a single Game System record from the database. This data is setup in the editor |
▼CIAchievementManager | Use this class to manage the Achievements you create for your game |
CAchievementManager | Use this class to manage the Achievements you create for your game |
▼CIAchievementsDAL | Data Access Layer for searching the Achievements Database |
CAchievementsDAL | Data Access Layer for searching the Achievements Database |
▼CIAdManager | Use this class to manage the Ad networks you using in your game |
CAdManager | Use this class to manage the Ad networks you using in your game |
▼CIAudioDAL | Data Access Layer for searching the Audio Database |
CAudioDAL | Data Access Layer for searching the Audio Database |
▼CICameraSettings | Creates and manages the Screen render camera |
CUICamera | Creates and manages the Screen render camera |
▼CIChanceDAL | Data Access Layer for searching the Games of Chance Database |
CChanceDAL | Data Access Layer for searching the Games of Chance Database |
▼CIChanceManager | Use this class to manage the games of Chance you create for your game |
CChanceManager | Use this class to manage the games of Chance you create for your game |
▼CIChestDAL | Data Access Layer for searching the Loot Chests Database |
CChestDAL | Data Access Layer for searching the Loot Chests Database |
▼CIChestManager | Use this class to manage the loot chests you setup in the editor |
CChestManager | Use this class to manage the loot chests you setup in the editor |
▼CICollectableManager | Use this class to manage the collectables you setup in the editor |
CCollectableManager | Use this class to manage the collectables you setup in the editor |
▼CICollectablesDAL | Data Access Layer for searching the Collectables Database |
CCollectablesDAL | Data Access Layer for searching the Collectables Database |
▼CIConsumableManager | Use this class to manage the Consumables you setup in the editor |
CConsumableManager | Use this class to manage the Consumables you setup in the editor |
▼CIConsumablesDAL | Data Access Layer for searching the Consumables Database |
CConsumablesDAL | Data Access Layer for searching the Consumables Database |
▼CIDailyPrizesDAL | Data Access Layer for searching the Daily Prizes Database |
CDailyPrizesDAL | Data Access Layer for searching the Daily Prizes Database |
▼CIDataManager | A Global reference to all the Data Access Layer parts of the Freemium Starter Kit |
CDataManager | A Global reference to all the Data Access Layer parts of the Freemium Starter Kit |
▼CIEventManager | Use this class to manage the events you setup in the editor |
CEventManager | Use this class to manage the events you setup in the editor |
▼CIEventTrackerDAL | Data Access Layer for searching the Events Database |
CEventTrackerDAL | Data Access Layer for searching the Events Database |
▼CIGameLevelDAL | Data Access Layer for searching the Levels Database |
CGameLevelDAL | Data Access Layer for searching the Levels Database |
▼CIGameManager | Use this class to manage the game Screen screens |
CGameManager | Use this class to manage the game Screen screens |
CIGameNotification | Represents a notification that will be delivered for this application. |
CIGameNotificationsPlatform< TNotificationType > | Any type that handles notifications for a specific game platform |
▼CIGameSaveDAL | This will allow you to load and save a custom data objects |
CGameSaveDAL | This will allow you to load and save a custom date objects |
CIGameStats | Controls all of the games play properties |
▼CIGameSystemDAL | Data Access Layer for searching the Game System Database |
CGameSystemDAL | Data Access Layer for searching the Game System Database |
▼CIGameSystemManager | Game System Manager give you something like admin controll over the game from code. Most of these setting are done in the Editor, but if you need to change them at runtime... |
CGameSystemManager | Game System Manager give you something like admin controll over the game from code. Most of these setting are done in the Editor, but if you need to change them at runtime... |
▼CIGlobalManager | A Global reference to all the core parts of the Freemium Starter Kit |
CGlobalManager | A Global reference to all the core parts of the Freemium Starter Kit |
▼CIInventoryManager | Provides links to manage all inventory items that you setup in the editor |
CInventoryManager | Provides links to manage all inventory items that you setup in the editor |
▼CILeaderboardsDAL | Data Access Layer for searching the Leaderboards Database |
CLeaderboardsDAL | Data Access Layer for searching the Leaderboards Database |
▼CILevelManager | Use this class to manage the Levels you setup in the editor |
CLevelManager | Use this class to manage the Levels you setup in the editor |
▼CILocalNotifyManager | Use this class to manage the local notifications you setup in the editor |
CLocalNotifyManager | Use this class to manage the local notifications you setup in the editor |
▼CINotificationDAL | Data Access Layer for searching the Notifications Database |
CNotificationDAL | Data Access Layer for searching the Notifications Database |
▼CIPurchasableDAL | Data Access Layer for searching the Purchasables Database |
CPurchasableDAL | Data Access Layer for searching the Purchasables Database |
▼CIQuestsDAL | Data Access Layer for searching the Quests Database |
CQuestsDAL | Data Access Layer for searching the Quests Database |
▼CIRewardManager | Use this class to manage the rewards you setup in the editor |
CRewardManager | Use this class to manage the rewards you setup in the editor |
▼CIRewardsDAL | Data Access Layer for searching the Rewards Database |
CRewardsDAL | Data Access Layer for searching the Rewards Database |
▼CIScoreboardManager | Use this class to manage the scoreboards you setup in the editor |
CScoreboardManager | Use this class to manage the scoreboards you setup in the editor |
▼CIScreenManager | Use this class to manage the game Screen screens |
CScreenManager | Use this class to manage the game Screen screens |
▼CISocialManager | Use this class to manage social media that you setup in the editor |
CSocialManager | Use this class to manage social media that you setup in the editor |
▼CISocialMediaDAL | Data Access Layer for searching the Social Media Database |
CSocialMediaDAL | Data Access Layer for searching the Social Media Database |
▼CIStoreManager | Use this class to manage purchasables that you setup in the editor |
CStoreManager | Use this class to manage purchasables that you setup in the editor |
CNotifyDetailsDTO | Represents a single Notify Detail record from the database. This data is setup in the editor |
CRFI_Logger | This class automatically formats log messages and identifies atleast one level of the call stack. It can help log messages standout in the super cluttered mobile logs |
CSocialMediaDTO | Represents a single Social Media record from the database. This data is setup in the editor |